日期:2014-05-17 浏览次数:20857 次
<script src="processing.js"></script> <canvas data-processing-sources="anything.pjs"></canvas>
void setup()
{
size(200,200);
background(125);
fill(255);
noLoop();
PFont fontA = loadFont("courier");
textFont(fontA, 14);
}
void draw(){
text("Hello Web!",20,20);
println("Hello ErrorLog!");
}<script src="processing.js"></script>
<script src="init.js"></script>
<script type="application/processing">
void setup()
{
size(200,200);
background(125);
fill(255);
noLoop();
PFont fontA = loadFont("courier");
textFont(fontA, 14);
}
void draw(){
text("Hello Web!",20,20);
println("Hello ErrorLog!");
}
</script>
<canvas> </canvas> //notice no data-processing-sources attribute<html>
<head>
<script src="processing.js"></script>
</head>
<h1>Processing.js</h1>
<h2>Simple processing.js via JavaScript</h2>
<p>Clock</p>
<p><canvas id="canvas1" width="200" height="200"></canvas></p>
<script id="script1" type="text/javascript">
// Simple way to attach js code to the canvas is by using a function
function sketchProc(processing) {
// Override draw function, by default it will be called 60 times per second
processing.draw = function() {
// determine center and max clock arm length
var centerX = processing.width / 2, centerY = processing.height / 2;
var maxArmLength = Math.min(centerX, centerY);
function drawArm(position, lengthScale, weight) {
processing.strokeWeight(weight);
processing.line(centerX, centerY,
centerX + Math.sin(position * 2 * Math.PI) * lengthScale * maxArmLength,
centerY - Math.cos(position * 2 * Math.PI) * lengthScale * maxArmLength);
}
// erase background
processing.background(224);
var now = new Date();
// Moving hours arm by small increments
var hoursPosition = (now.getHours() % 12 + now.getMinutes() / 60) / 12;
drawArm(hoursPosition, 0.5, 5);
// Moving minutes arm by small increments
var minutesPosition = (now.getMinutes() + now.getSeconds() / 60) / 60;
drawArm(minutesPosition, 0.80, 3);
// Moving hour arm by second increments
var secondsPosition = now.getSeconds() / 60;
drawArm(secondsPosition, 0.90, 1);
};
}
var canvas = document.getElementById("canvas1");
// attaching the sketchProc function to the canvas
var p = new Processing(canvas, sketchProc);
// p.exit(); to detach it
</script>
<div style="height:0px;width:0px;overflow:hidden;"></div>